Check out my music: https://soundcloud.com/playinmyblues

Saturday, 11 April 2020

Getting Started with Making Muisc and Learning Synthesis - Part 1

Many people ask the question "How do I start learning how to learn about making music with synthesizers?" Given the type of person I am, I suggest one of the most inexpensive routes that still makes you happy and keeps paying off down the road. Make sure to have a read through most of the post as there are some points that might affect your decisions about buying equipment. One such aspect is the free software that may or may not come with MIDI keyboards.

As most people have a computer these days when they ask the above question, I assume that you already have a computer. Most computers will do for what I cover in this series of blog posts, but, at a minimum your computer should have the following:
>Intel i3 processor or equivalent AMD processor, running at 2GHz
>8GB of RAM
>100GB - 200GB of hard drive space
>OS - Mac OSX, Windows, or Linux

The above are really just estimates based on what I am using now nd have used in the past. I currently mainly use a Macbook Pro but have used an Acer Travel Mate with the following specifications:
>OS: Ubuntu Studio 18
>Processor: i5, M480, 2.67GHz
>RAM: 8GB

The Acer PC worked well for quite some time. When I updated the OS to Ubuntu 19.10, I started to use my Macbook Pro as I have bought it for making music and hopefully to make some videos. I assume you have a keyboard and a mouse. My computers are always laptops so no external keyboard and mouse are needed but I do like using a wireless keyboard with trackpad as I tend to sit away from my laptop.

The computer I am actually using for this exploration of making music on a minimal budget is an HP Pavilion. It has an AMD processor but it fairly capable. The basic specifications are:
>Windows 10 Home
>Processor: AMD A10, 2.10GHz
>RAM: 12GB

Other pieces of equipment needed:
>Monitors: These can be anything from computer speakers to music production monitors to headphones
>MIDI keyboard: for this I recommend something like an Akai MPK Mini MKII but there are many options out there. An M-Audio Oxygen 25 would work or an Arturia MiniLab MKII would be good. You can get and use more expensive MIDI keyboards but, remember, I am recommending a low-budget setup.

A word on the monitors: done not go too cheap here and buy a $20 set of  computer speakers. In my experience, those types of speakers never last more than a year so it is a waste of money to buy them. If you buy headphones, try to get over-the-ear headphones as they will block out some or all of the noise, depending on what you get. A price range from $70 to $100 should get you a decent pair of headphones. I am not going to recommend a pair but you can check around on the Web to see what people recommend.

Your total budget can range from $200 to $300 before taxes. That is a rough estimate and you can spend more or less depending upon what you already have and can afford. You can also search for used equipment to cut down on expenses further. Whatever you buy used from a person will most often have no warranty so buyer beware. A new MIDI keyboard should come with a USB cable so that is included.

More expensive MIDI keyboards will have more options but, I bring up the point of introducing you to the hobby of music and synthesizers on a low budget. One point I highly recommend for these tutorials is a MIDI keyboard that has knobs. It is essential for having a good experience working with software synthesizers, or VSTs. Using the mouse or trackpad all the time for adjusting the "knobs" on the VSTs make everything take longer and harder to use, especially when making adjustments on the fly.

Now, you have your computer, speakers, and MIDI keyboard connected. What next?

The DAW. DAW stands for Digital Audio Workstation. There are several free DAWs out there but not a whole lot of free DAWs with a full feature set. I recommend Traktion 7. It ticks all the boxes I like in a DAW.
>It is straightforward in layout.
>It sets up easily when I need to work on a new project.
>I can add and delete VSTs easily.
>It has a PDF manual so I can read up on features I do not understand.
>It outputs finished audio files in different formats.
>It has versions for all three major OSs - Mac OSX, Windows, and Linux.

Other DAWs that might work for you are Cakewalk and LMMS. Cakewalk is only available for Windows. LMMS does not do audio but it can be used effectively to make electronic music. Other free DAWs include Ableton Live Lite, Pro Tools, and Cubase. I have used Ableton Live Lite and not Pro Tools or Cubase.

Ableton Live Lite has a very limited feature set so if you want to make music with more than a instruments or sounds, avoid it for now. If you are interested in it, try it for free later. That being said, Ableton Live Standard and Ableton Live Suite are recommended by many people and have a vast range of possibilities in the music you can make and the situations in which it you can use it. Ableton Live Suite only sets you back about $900. I imagine Pro Tools and Cubase have similar buying situations.

Ableton Live Intro is a product I have but, it only allows me to record 4 audio signals at one time. I just do not use it much as Traktion 7 is more useful to me now.

Other free options for making music with VSTs are Caustic (for Mac OSX and Windows) and VCV Rack. If you check back in for later blog posts, you might see some tutorials on these pieces of software. I have made a tutorial on using VCV Rack but you can look at that later (here: https://tinturesoftech.blogspot.com/2019/04/vcv-rack-tutorial-1-vco-vca-sequencer.html). Reading that blog post would be getting off track.

Once you install Traktion 7, you need some VSTs to use. There are a number of free virtual analog VSTs available. Two are Synth 1 and Helm. Both sound very good. You can look for others. Synth 1 is the focus for now.

Another free VST is Dexed. Dexed deals with FM synthesis, not subtractive synthesis. This means that a lot of the controls that apply to subtractive synthesis will not exist or be applied the same way with FM synthesis. However, Dexed has so many presets available on its homepage that you can usually find something that fits your sound needs. You can always learn FM synthesis by learning how to program a DX7. Dexed is DX7 compatible.

But wait, what about the free software that comes with your MIDI keyboard? Well, that depends on what you get. Akai's MPK Mini MKII has some free stuff. Just follow the instructions for installing the free software and you will have it. The same goes for other pieces of equipment. Many offer free music making software as part of the package. You can check that out before you buy. It might help you make your decision.

In the process of writing this, I have installed on my Windows PC the following:
>MPC Essentials
>three free sample soundpacks from Akai (Elements of Dystopia, Elements of House, and Elements of UKDance)
>Synth 1
>Helm.
>Dexed was already installed.
>So was VCV Rack and the VST that allows the sound to be heard in Traktion 7 - VCV Bridge64.

 Now what to do?

Well, a good place to start is with the rhythm. As I do not know how to use all the features of MPC Essentials, a VST that uses samples, I am going to have to read the manual.

If you have read this far, installed Traktion 7 and the VSTs I recommend above, you can look forward to the following:
>Using the Akai LPD8 and MKP Mini MKII with MPC Essentials.
>Open Synth 1 and have a look at the layout.
>Using the Akai LPD8 and MPK Mini MKII with other VSTs.

One last piece of advice is to look up and start reading Sound on Sound's Synth Secrets. It is one of the best resources for an electronic musician in constructing their own sounds from subtractive synthesizers.

Friday, 21 February 2020

Korg ARP Odyssei with an Akai LPD8 and an MPK Mini MKII

The Korg ARP Odyssei app is too good an emulation to not use. I put it this way because I prefer to use hardware and I am still learning how to use the hardware devices I currently have. There is something about physically turning knobs and hearing that change in sound that connects you to the device that you are using.
Akai LPD8 and MPK Mini MKII with iPad and Korg ARP Odyssei Setup
Hardware Setup

Equipment used for this setup:
>iPad with Korg ARP Odyssei
>Akai MPK Mini MKII (with USB cable)
>Akai LPD8 (with USB cable)
>powered USB hub
>iPad camera connection kit
>iPad charger with Lightning cable

When I use VSTs, it is usually testing them out using presets, to see how the synth sounds. However, I really enjoy sound design, making my own sounds so that I can really call the creations my own. From time to time, I might want to start something immediately, so I rely on a preset to fill that need and get on with making music. To each their own, but, if you are reading this, then chances are you like working with the controls hands on and making your own sounds as well. Or, at least you like to tweak presets through physical means such as using a MIDI controller. That is the reason for this blog post.

This one should be shorter than the rest. On with the post.

Another reason for wanting to use hardware to interface with the ARP Odyssei is that I retain the knowledge better when I use hardware. One more reason? I find using my fingers on the iPad touchscreen to be inaccurate. The touchscreen interface is great but I find that when I lift my finger from it, the value changes at least a little bit. I find that does not happen with hardware controls.

In this situation, I decided to use a long ignored Akai LPD8 and a less used MPK Mini MKII. While this is not the best situation that one could come up with if you had a choice of MIDI controllers, it does serve the function of portability. From time-to-time, I like to go to the library to make music and my iPad setup with these two devices and maybe an iRig Keys Mini work well.

But, it takes work to go through this process and when I finally had the CC's mapped that I wanted, I was not sure it was going to work at first. I will let you know below how I fixed the problem of hunting down CC's mapped to controls among the different programs available. Once you see the scans of the work I did, you will have a better understanding.

First, I found the CC's used for the ARP Odyssei's controls. I compared those CC's with that of the app itself. For the CC's I was not sure about, I programmed my MPK Mini with that CC on a knob to see how it behaved. This meant turning the knob after the program was sent to the MPK and looking to see which control changed. This is important because, there are times when I was not sure if the CC controlled a switch or a fader.

"sl" means the CC controls a slider or a fader.
"sw" means the CC controls a switch.

There is one instance where I assigned a CC that is a switch to a control knob - the NOISE GENERATOR. This is because the knob functions better in this situation. The switch has three positions. You can work with this control using a pad on the MPK or the LPD8. Striking the pad softly will get you position 1. Striking it with a lot of force will get you position 3 of the switch. But position 2 can be tricky as it requires the note value of the velocity to be at the proper value or value range in the middle. The knob works better here.

Click on the scan provided for a better view:
ARP Odyssei CC's
ARP Odyssei CC's

If you already know how the controls of the Odyssei work, the above task might seem unncessary. I am still learning though and some of the controls listed above are still foreign to me. The ARP Odyssei has an uncommon arrangement of controls for subtractive synthesis. If you do some reading and watching YouTube videos, you will find out that the creators of this original synth, the ARP Odyssey, laid out the controls and specifically used faders so patches could be created easily during performances. That is the short version anyway.


When I was first looking at learning the ARP Odyssei, I went searching for material on the original synth. I found this website:

http://www.arpodyssey.com/directory.html

Click on the "ODYSSEY PATCHES" link and then click on the "Blank Odyssey Patch Sheet" link to get a blank and colour version of the scan below:


ARP Odyssei CC's Placed on Blank ARP Odyssey Patch Sheet
CC's on Edited ARP Odyssey Patch Sheet

Note how I added the "Velocity Intensity" control to the patch sheet. I also moved the "NOISE GENERATOR" selection switch from the left side to the right side, as it is on the ARP Odyssei.

From there, figuring out the best arrangement for the controls on the LPD8 and the MPK Mini MKII was worked out. That required some planning though. For this, I made a mockup of the LPD8 and the MPK side-by-side and then copied that down the page so I could see all four programs on each MIDI controller at the same time. This is crucial to arranging the CC's into an easy-to-use setup.

The CC's were grouped according to section on the Odyssei. Also taken into account were the two MIDI controllers' knob and pad groupings - groups of 8. If you have a look at the sheets provided, you will see that not all the controls in the VCO1 and VCO2 Frequency sections were kept together. But VCO1 Coarse and Fine were grouped with VCO2 Coarse and Fine and their respective switches were kept together. Luckily, the Odyssey and Odyssei control panel does allow for fairly convenient groupings of eight, more or less.

Provided are the blank program sheet and the populated program sheet.

Blank:


















Populated:

At this point, I took the Populated sheet and started to use it with the hardware setup as shown at the beginning of the post. This was not very fun to use. I was hunting to find where different controls were. It was hard to remember where things were. It did not flow well at all. That was even though I had the different sections labelled - VCO1, VCO2, S/H Mixer, etc.

The project was left for the rest of the day. Later, I was thinking, wondering how I could fix this problem. I knew I did not want to be hunting for the correct program and knob or pad every time I had to find something. The solution might seem obvious to some and that I should have continued the work by marking all the knobs and pads on the blank Odyssei patch sheet. The result is provided below:

LPD8 and MPK Mini MKII Controls on ARP Odyssei Patch Sheet

Each marking on the sheet above indicates the device, the program number, and whether it is on a pad or knob. See the example below:

Example:  L 1/K1 - This would translate to LPD*, program 1, Knob 1
                 M 2/P5 - This would translate to MPK Mini MKII, program 2, Pad 5

Being able to work through a user manual or guidebook on the ARP Odyssey using the Odyssei app using hardware is very satisfying. It makes me want to use the app more.


There are other possibilities for this hardware setup. If you had a close look at the CC mapping on the LPD8 and MPK Mini MKII mockup, you noticed that only 3 programs are used on the LPD8 and 2 programs used on the MPK. This leaves room for special configurations of controls to be decided by the user. Or, another possibility is to create programs to control other synth apps.

There is another cool feature that might not be used a whole lot. The pads on both devices can be set to either Momentary or Toggle. To use the pads as switches, they need to be set to Toggle. They work as switches when you press the CC button on the device. However, the default mode for pads is to play notes. Usually the notes are played in Momentary mode so that when the pad is struck, the note plays and then plays out according to the settings used on the hardware or in this case, software.

Toggle mode makes playing notes interesting. Using the pads to play notes this way allows the musician to play drone notes. There are no pieces of tape needed to hold down the keys. Nothing needs to be jammed between the keys. No weights, no keydogs, etc. The only word of warning when using this is to be aware of the notes that the pads are playing. When you play the note on a keyboard and release it, a note velocity of zero is sent and the note stops sounding.

Have fun with your new setup! Send me an email to let me know if you enjoyed this post.



Tuesday, 17 December 2019

Electronic Music - What to Buy When Starting Out?


This is very much a personal account of what I am using to make electronic music. One of the most important things you can do is figure out what works for you. What do you like when it comes to making music?

My collection of synths started off and continues to be more along the lines of the budget conscious and continues that way. Some Korg Volcas, use Microkorg XL, Roland SH-01A, Uno Synth, and a D-05. A Behringer Neutron is for Christmas. Many are not used all the time. I also have effects pedals - Digitech RP100, Zoom B2.1u, Boss DS-1, Danelectro Wasabi Reverse Delay - those were purchased when I played more guitar. EHX Oceans 11 and Zoom MS-100BT were purchased with synths in mind.

Another new purchase has been the Empress ZOIA. It is both a modular effects pedal and a modular synth. You can combine the two parts to your liking. It is not all that hard to learn but if you are considering it, it is worth watching a couple of YouTube tutorials on it to see if it might fit the way you like to work.

I also have a iPad with Korg Gadget 2 and a few other apps like the Moog Model 15. Some apps I do not really use, to be truthful but they are there. Many apps like this sound very good. Korg Gadget 2 is its own DAW with all the apps or Gadgets necessary to cover just about any type of synthesis there is.

Other budget based options are VCV Rack and Caustic for computers. These can be made to sound very good even though they are free. You have to put the time in, just like learning hardware and plugins for your DAW.

If I had my choice and more room to spare, I would be considering synths like the Novation Peak, Moog Grandmother and Matriarch, a Minilogue XD, maybe a Prologue, maybe some DSI synths. Maybe a Novation Circuit soon as well as a Behringer Model D. - Those two could be made to fit in my current setup. I like the idea of modular but I have neither the money or the space for a modular setup.

The Moog One is way out of my budget so at this time I do not spend time thinking about it. This is also true for the DSI synths. The Novation Peak desktop module is about as high as I could go and I would have to save for quite some time for that.

Take some time to consider how you want to hear your instruments. Do you want to record? Do you want an audio interface with MIDI IO? Do you want a mixer and if so, with USB audio and what about number of audio channels?

What about speakers? Monitors to hear with, or some might laugh or shake their heads but I am using a set of Altec Lansing 6.1 speakers that are meant for surround sound on a computer. I only use stereo out with a bass speaker for this setup as I am using the stereo plug. These were there for me to use so at this time I am not spending money on monitors. I like sound so they suffice.

In the end, you should watch a bunch of YouTube videos to figure out if you like the way different devices work. When you buy, that is when you are really going to find out if certain pieces of equipment work for you. It is well worth the time to learn how each piece of equipment works to figure out if you really like it.

In my opinion, it when people do not spend the time learning their equipment that GAS strikes.
To start with, whatever you buy, you should get something that is oriented towards subtractive synthesis. It is by far the easiest type to learn and the most common among equipment used. It can be analog, virtual analog, or a VST. Given the paragraph above, I highly suggest reading and APPLYING Sound on Sound's "Synth Secrets." Look it up.

That last bit brings you to the option of a MIDI controller. Any synth with a keyboard these days will act as a keyboard MIDI controller. If you are to buy one piece of equipment a wise investment would be a new analog or VA synth as it will act as both a synth and a MIDI controller. It could be a mono synth or a poly synth. It depends on your budget. Have a look around and watch YouTube. If you go with just a MIDI controller, get something with at least 8 knobs with keys. Mini-keys are a possibility but full size keys are nicer.

One last note, buying used can very often be a good option for many pieces of equipment. If you can buy using eBay or Reverb as they have some buyer protection practices in place. If you buy used from the classified ads such as Kijiji, Craigslist, or the newspaper, it is best to be able to try the piece of equipment in person so you do not get burned. I have sold some of my own equipment through online classified ads and mailed them to buyers with them not having tested them. I never had a complaint. But, as a buyer, there is always a risk.

Thursday, 7 November 2019

Designing a Wah Sound with the IK Multimedia Uno Synth

Introduction:

This time around, I present a tutorial on designing a wah sound using the IK Multimedia Uno synth. If you already understand the basics of using the Uno's editing matrix and the rest of it, you can go right to the summary of steps provided below. If you need a little more information, read at least the part in the Preamble and Hidden Menus before diving into the heavy stuff with all that information. You will find out a lot more information about the Uno workflow and what each control does. I know I did.

It is a good idea to read the rest of the information as it will help you learn a lot about sound design in the process. Have fun!

Summary of Steps:

Step 1) Use start from Zero patch
Step 2) WAVE 1 and WAVE 2 – setting them to triangle waves
Step 3) In the OSC section, make sure TUNE 1 and TUNE 2 are at 0
Step 4) Set WAVE 1 and WAVE 2 levels to 127
Step 5) Turn Cutoff all the way up
This allows the low pass filter to pass all frequencies.
Step 6) Turn up Sustain using the ENV ADSR hidden menu
Step 7) Make sure FILTER is set to low pass
Step 8) In the LFO section, set WAVE to triangle, RATE to 16 in note sync section, and FILTER all the way up.
Step 9) Dial back the CUTOFF to about 25 or even as low as 5 and turn up RES to 64
To my ears, this has a more gentle peaking of the wah sound.
Step 10) Experiment with RES(onance).
Press the FILTER button. Now you can change the RES control, which stands for resonance. This control changes how intense the peak of the filter gets around the cutoff frequency.
Step 11) Experiment some more with FILTER RES and LFO FILTER and CUTOFF
Work on getting more bass or more high pitch sounds by using these controls.
Step 12) Working with the FILTER ADSR envelope
Getting a wah sound using only the ADSR envelope.
Step 13) Step 13) Using both the FILTER and the LFO to get a wah sound!
Set the following: LFO RATE = 1. FILTER ADSR A = 15, D = 15


Preamble:

My original spin on this tutorial was to talk about reading the Uno's user manual. Fortunately, the user manual for this synth is not crammed with text so it is easy to read. Reading the user manuals for synths is often very helpful and was here. But I had also learned a lot from working on getting wah sounds from other synths. The user manual sections to read up on for the Uno are the Filter Row, the Envelope Row, and the LFO Row, pages 13 and 14. It is not necessary to read the user manual to go through this tutorial.

This time, I used the hardware interface on the Uno synth itself. It can be faster at times to do this, once you understand how to access all the controls. Remember that the OSC, FILTER, and ENV buttons can be pressed and held down to access the hidden menus.

While I like to use the hardware interface to make changes to the controls, it is also useful to have the Uno Synth Editor also running so you can see all the controls at the same time. This is very helpful because once you change rows in the hardware editing matrix, it is very easy to forget what the previous sections' setting were set to. The layout is a little different than the synth itself but you should become used to it quickly enough.

One thing I changed recently was the knob behaviour. I changed it from absolute to pass-through. This helps prevent your sound from changing oddly when you change the hardware controls on the synth from section to section. Absolute knob behaviour adjusts the knobs when they are adjusted from section to section. Pass-through knob behaviour means that the knob has to pass-through the setting for that control for a change to take effect. Relative knob behaviour is another option but I do not really like how it works. It seems a little unintuitive to me. The description is in the Uno Synth User Manual. Use the Uno Synth Editor to change knob behaviour.

Hidden Menus:
OSC hidden menu gives you access to the WAVE 1 (oscillator 1), WAVE 2 (oscillator 2), and NOISE levels.
FILTER hidden menu gives to access to all the controls for the ADSR envelope for the filter.
ENV hidden menu gives you access to all the controls for the ADSR envelope for the amplifier.


As with my previous tutorials, I am providing a summary of the steps. This can be much easier and faster than reading through each step. PLEASE do take the time to read each step though.

Steps in Depth:

Step 1) Use Start from Zero patch

If you do not have a start from zero patch, now is the time to make one. I find it to be one of my best tools in learning how to build your own sounds. It is pretty simple to do. Start at the top, either on your Uno synth itself or using the Uno Software Editor. Simply turn all the controls to zero. If you want to skip some, do not worry to much about the effects buttons although that can help as well. Then choose a patch where you want it saved and write that down or memorize it or both!

Why you ask?

Turn Control to ZeroSome people use an initial or “init” patch wherever they find they like to start and work from there. Some people probably have even more than one init patch because they know how to work from different points to get different sounds. Some synths even have a standard init patch and others have something that produces a random patch. I find it very useful to zero out everything because I am still fairly new to sound design and playing synths. I like to know the effect of the control from zero.

Set GLIDE to ZeroWhile people try their best to write tutorials that are thorough and well thought out, sometimes things sneak through. At this point, especially if you have not been using your Uno Synth Editor app, take the time to press the GLIDE button. The press the down triangle (or arrow if you like that better) until the number reaches zero. Save the change to your zero preset. GLIDE is located in the section of the synth on the right side. That is why it escaped my notice while I was zeroing out all the other controls.

>>>>>Before we continue on with the rest of the tutorial, one thing should be said. Do not be disappointed if you lose track of where you are or something does not work out the way it is supposed to according to the tutorial. Maybe the tutorial was written in a way that did not suit you. Simply go back to your zero patch and start again. This tutorial was written over a number of months and when I would come back to it each time, I would have to start from the beginning on the Uno synth and build the patch again. And this time around, I must have built a similar patch each time, figuring out what effect each control has on the sound. That only took about a fifty times! No exaggeration there.

This restarting is actually a good thing. It gives you a lot of practice and when you go to build the same patch the next time, the steps come back much easier. Or, maybe you want to make it sound a little or even a lot different. In those cases, remembering the steps used will help you as you learn which controls did what and how much the sound changed and how as you build your new patch.

Remember, to save your patch, press and hold the PRESET button until the display flashes the current patch number. Then, if you want, you can change the patch number using the down and up buttons to the patch number you want and press PRESET again to save it to that location.

OK! ON WITH THE SHOW!

Step 2) WAVE 1 and WAVE 2 – Setting Them to Triangle Waves

This is often seen on other synths as OSC1 and OSC2 which stands for oscillator 1 and oscillator 2. These controls select which waveforms you want to use for your sound. Your options are triangle, triangle-sawtooth, sawtooth, sawtooth-square, square, square-pulse, and pulse. When the control is set to a waveform that is some combination of two adjacent waveforms, there is a dash that shows up on the display. Turning the control one way or the other morphs the waveform closer to the waveform on either left or the right.

So how does that work? Are you boggled by that explanation? Have a look at the example waveforms below. They give you an idea of what each type of waveform looks like.



Triangle waveformTriangle waveform:










Sawtooth Down waveformSawtooth waveform:








Square waveformSquare waveform:












Pulse waveform:
Pulse waveform

With this pulse waveform, the thick line can move back and forth as indicated by the arrows. When the thick line is at the place indicated by its current position, the resulting waveform is a square wave, as seen above.






If you use the Uno Software Editor then you can immediately how the waveforms morph from one to the next as you turn the control.

Take two waveforms above – the triangle and the sawtooth. In the Uno Synth Editor software, it only shows the triangle, sawtooth, square, and pulse waveforms. The other waveforms, such as the triangle-sawtooth waveform are something between a triangle and a sawtooth waveform. The closer the control is to the triangle section, the more it looks like a triangle. The closer it is to the sawtooth waveform, the more it looks like a sawtooth. The between waveforms are a combination of the two adjacent waveforms.

For comparison with the tutorial on the Korg Volca Keys, set the waveforms to Triangle, trI. Feel free to use any of the other waveforms for oscillators. The sound will be different but you will still get the wah sound with the rest of the tutorial.

Wave 1 and Wave 2 - Set to Triangle


Step 3) In the OSC section, make sure TUNE 1 and TUNE 2 are at 0

It should already be there if you use a zero patch. But you can play with it if you want. There are two sections to the TUNE controls. One section detunes the oscillator in a range of 0 to 99 and 0 to -99 – the ranges being on either side of the 12 o'clock position. This allows for detuning to +/- 100 cents. The second section, which comes after the 0 – 99 range, has a range from 0 to 12 or 0 to -12. This allows for detuning which each value of 1 being 1 semitone. A semitone is one half step on a keyboard. That is like going from B to C or C to C# or G# to A. Of course, going from A to A flat works as well.

12 o'clock

Tune 1 and Tune 2 - make sure they are at 0

Step 4) Set WAVE 1 and WAVE 2 Levels to 127

Press and hold the OSC button until the LED blinks. Set both WAVE 1 (oscillator 1) and WAVE 2 (oscillator 2) Levels to hard right. You might have to turn the control hard left before it will turn up to 127.

Control Knob to 127
Level 1 and Level 2 - Set to 127

Step 5) Turn Cutoff all the way up

This allows the Low Pass Filter to pass all frequencies.

Set Cutoff to 127
The rest of Filter should come after adjusting the amplitude envelope. This is so you can turn up Sustain on this envelope so you actually get a sound.

If you play some lower notes here you will get a bit of a low volume thud. Ugh, that kind of sinks to the bottom. Hah! I crack myself up.

I tend to use a MIDI keyboard to play my synths and have used one here. However, the volume is so low on many of these notes that the sound of the keyboard is often louder than the notes themselves. Go into the upper octaves and you will hear a bit of a chirp. You can also change the octave range on the synth itself and use the synth's capacitive keyboard. As that is pretty quiet, you should hear the notes a little better.

Step 6) Turn up Sustain using the ENV ADSR hidden menu

Press and hold the ENV button until the LED blinks. This allows access to the hidden menu for the ADSR envelope for this section. Sustain is the third control here. Turn up Sustain all the way.
Now, play some notes and you should get a nice even sound. It will likely change a little as the LFO tends to change things even when setting the rate to 0.

Envelope Sustain - Set to 127

Step 7) Make sure FILTER is set to low pass

Press the FILTER button. Make sure the filter MODE is set to Low Pass. It should read LP. CUTOFF is actually a FILTER control but it is set apart from the FILTER controls so it can be accessed at any time. CUTOFF is such a useful control that it was determined with this synth that the user should not have to change the section for all the other controls to use it.

Filter Set to Low Pass

Res is going to be left alone at this point. If you are using a zero patch, RES should be at 0.

Feel free to skip the next two paragraphs as they are not essential to the tutorial. However, they can provide some insight into sound design in general.

While working through this material, I think I found a little bit of sound design that could be useful for a different sound but still within the wah territory. If you change the filter to a high pass filter (HP), instead of a low pass filter, the Cutoff control works the opposite way for clockwise and counterclockwise directions. Where a low pass filter allows lower frequencies through and turning the Cutoff control counterclockwise “closes” the low pass filter, it opens a high pass filter. I will have to mess around with that later to work on getting that higher pitched wah sound.

The funny thing about sound design is that it is all subjective. Some sounds tend to be liked by many but, the ones that tend to be a little odd tend to fit in only certain situations. I think this could be the case for the high pitched wah that uses the high pass filter.

Step 8) In the LFO section, set WAVE to triangle, RATE to 16 in note sync section, and FILTER all the way up

Press the LFO button. Set the WAVE control to Triangle. It should read trI.
Set RATE at 16 in the sync section.

Set LFO to Triangle and Rate to Sync 16

The following explains how the LFO RATE works:
This means from hard left, turn it up past the numbers you see go from 0 to 127. Go past 127 and that is the sync section. The values for the sync section of this control are:
1 1, 1 2, 4d, 1 4, 8d, 4t, 1 8, 16d, 8t, 16, and 16t.

1 1 – This syncs the LFO to cycle through once per four quarter notes at the value of the TEMPO. If tempo is set to 60, you get 60bpm or 60 beats per minute. The LFO will cycle through at a rate of 60bpm / 4 quarter notes = 15 cycles per minute. The time for the LFO to cycle once is 4 seconds.
You can test this by setting using a stop watch.
On your Uno, set the tempo to 60.

Set your sequencer to record.
Press and hold only one note as the sequencer cycles through one time.
Press stop on the sequencer.
When you press play again, you should hear it play one note and the LFO will vary the amplitude of the note up and down through one cycle. It will start at a medium point, rise to a high point, fall to a really low point and rise back up to a medium point. Here is a graphic of a triangle wave for an LFO waveform.

LFO Triangle Waveform, Period is 4 seconds

After reading the explanation above, make sure you have the LFO RATE set to 16 in the sync section.
At this point nothing seems to be affected a whole lot. There are a couple of things that can be changed to remedy that. To follow the Korg Volca Keys tutorial on getting a wah sound, I think - I think, that you change the FILTER control (still in the LFO section).

Turn the FILTER all the way up, hard right, or 127.

LFO FILTER Set to 127

Play some notes and now you there is still little variation in tone.

NOTE: When the LFO RATE is in the free running mode, which is controlled by using the values in the 0 – 127 range, the RATE is only controlled by the RATE value.

When use use the values that synchronize with the note values, 1 1 up to 16t, the speed of the LFO RATE is controlled by two knobs. One is the RATE knob which is used to change from 1 1 to 16t. The second knob is the TEMPO knob. This is because note values are always relative to the tempo of the music. Try the differences and see how it works.

Step 9) Dial back the CUTOFF to about 25 or even as low as 5 and turn up RES to 64

To my ears, this has a more gentle peaking of the wah sound. I think I would find this more useful as a rhythm sound in music. A more aggressive peak, giving a more aggressive sound, should cut through a mix a little easier. It all up to your taste.

Dial back the CUTOFF quite a bit – to about 20 – 25 or even down to 5. Now in the FILTER section turn up the RES to about 64.
CUTOFF:     20 -25 (as low as 5)
FILTER: RES:     64

Play some notes as you are dialing in these last two settings. You will really start to hear some action in the tone.
Play some lower notes and you can turn up the FILTER RES and get some fuller sounding notes.

The Uno User Manual says the FILTER control is that it acts to modulate CUTOFF frequency. As the LFO rises, the CUTOFF frequency moves up. As the LFO falls, so does the CUTOFF frequency. If you took the time to check out the other tutorial, on the Korg Volca Keys, this would be EG INT under the VCF section.

One thing to keep in mind with envelopes, of which the LFO is a kind of envelope at times, is that they usually change the sounds you hear at a rate slower than audible frequencies. If you look in the Uno synth’s user manual, (ugh, the user manual!) you can read on page 14, near the bottom, that the LFO can actually get up to 30Hz. The lowest audible frequency we humans are supposed to be able to hear is 20Hz.

30Hz is getting up there and that would qualify as frequency modulation using the regular notes as carriers and the LFO as a modulator in FM synthesis. Something to look at another time, if you like.

Step 10) Experiment with RES(onance)

Press the FILTER button. Now you can change the RES control, which stands for resonance. This control changes how intense the peak of the filter gets around the cutoff frequency.

Before changing RES, dial back the CUTOFF control a little if you have not done so already or experimented with the CUTOFF and turned it back up. This will warm up the tone a little and you will get a less gritty wah peak when it occurs. I will not tell you waht (see that – did it again!) settings are good. You can experiment with the settings as you change the RES control.

Set CUTOFF to less than 127

Turn RES up to somewhere between 20 and 100.

We are definitely getting some tonal changes now. However, the LFO RATE set at 16 (16th notes) is too fast to get a real appreciation for that wah type sound. Go back to the LFO section by pressing the LFO button. Dial back RATE to 1 4.

Set LFO RATE to 1 4 - Sync to Quarter Notes
RATE at 1 4 should be set to sync the LFO to synchronize with 1/4 notes, or quarter notes. If the LFO is still moving too fast at this point, turn down the TEMPO until you get something slow enough like it was waves crashing on a beach or maybe the pace you have when walking.

Step 11) Experiment some more with FILTER RES and LFO FILTER and CUTOFF

Now we can hear that change quite well. I like to hear a little more bass in the wah sound when it peaks. To get this dial back the CUTOFF to around 50. By the way, I changed the RES to 60.

Set CUTOFF to 50



Set FILTER RES to 60

Play some low notes and you can hear some whumping bass as the note goes through the LFO. This is heard better if you hold the note for a bit.

Also take the time to experiment with LFO FILTER. Just because the FILTER ADSR envelope is set to zero for all parts, does not mean that the LFO FILTER control will not affect the low pass filter. There are other controls in the FILTER such as the RES(onance) and CUTOFF. And remember, the LFO FILTER control affects the CUTOFF directly.

Aside here – if you want to add some wacky pitch variation that happens at the same time, that is when you use the LFO PITCH control. I have yet to explore the usefulness of that control. When you do not know how a control will affect things and still like to mess around, try subtle changes. If you want some wild laser sounds, use the PITCH control.

Step 12) Working with the FILTER ADSR envelope

Now, what was the purpose of changing the FILTER ADSR envelope? It does not seem to affect a whole lot at this point.

Let's have a look at a representation of an ADSR envelope.

ADSR Envelope Representation

In the graph above, what is not provided are actual values for different points. On the Uno synth, the ADSR envelope values range from 0 – 127. In terms that relate to time, 0 would be the lowest value which could be 0 seconds. The value of 127 could be several seconds or even up to 10 or 15 seconds.

In addition to that, the envelope sections of A, D, and R are not necessarily linear. They are probably not a straight line. What this means is that a low value for an Attack might take less than half of a second. Let's say A = 20 might take 0.20s to rise to full volume. If A were a linear curve (a straight line), that would mean the following:
A = 20,
20 = 0.20s
127 in seconds would be
(127/20) x 0.20s = 1.27s

However, if you repeat steps 1) to 6) and then do the following, you should find out that A = 127 turns out to be something very different than 1.27s.
>1) Press and hold the ENV button.
>2) Set A = 20
>3) Play a note.
>4) Make a note of approximately how long it takes for the note to reach full volume.
>5) Set A = 127
>6) Play a note and hold it.
>7) It should take a lot longer than 1.27s for the note to reach full volume. I estimate that it takes 10 to 15 seconds.

If you were to make a plot of the data, you would see that the curve for A is not linear. But it does make it a lot easier to explain the concept of ADSR envelopes.

On with the rest of this step.

Press the LFO button.
Set FILTER to 0.

Set LFO FILTER to 0


Press the FILTER button.
Make sure of the following:
MODE = LP
RES = 50
CUTOFF = 30
Play some notes and hold each of the for a few beats before playing the next note.

Press and hold the FILTER button.
Set the ADSR as follows:
A = 25
D = 25
S = 0
R = 0

At this point, the ADSR envelope for the FILTER section looks almost like the diagram below. The diagram shows two different relative values but it is close enough to give you an idea.

Play some notes and hold each one. It is important here to completely lift the finger off the key before playing the next note.

You should hear a short wah sound at the beginning of each note. Then it will die off and rise again as the LFO will slowly rise again and fall repeatedly. You will only hear the short distinctive wah sound at the beginning of the note as the ADSR envelope is only triggered for each individual key press. If you play too much legato (not lifting the fingers completely from each key after it is played), you will not hear the wah sound on the following notes, only on the first note played.

This is just another step in sound design and can be useful if you use it in a musical way.

Remember to get to the FILTER ADSR hidden menu on the Uno itself, press and hold the FILTER button until the LED blinks. The effect becomes less pronounced if you turn back the FILTER ADSR, A (Attack) to 0 and D (Decay) to 0. Play some notes now. Turn A back up to 25. Play some notes. Now turn D back up to 64. Play some notes.

Set FILTER ADSR envelope - A is 25, D is 64

Step 13) Using both the FILTER and the LFO to get a wah sound!

As I was learning about how the LFO and the FILTER ADSR can affect the CUTOFF frequency of the FILTER, much of the time when I tried to use both, the FILTER ADSR effect would get lost in the sound of the LFO changing the CUTOFF to give that characteristic wah sound.

You can get a wah sound from both by reducing the FILTER ADSR A and D controls to a lower number so the envelope opens and closes faster than the LFO. To make sure this happens, go to the LFO section and turn back the LFO RATE to 1 RATE at 0 is a little too slow for my tastes. The LFO FILTER can be turned up again if you want. Then go to the FILTER ADSR menu and dial back A and D to about 15 or less.

Set LFO RATE to 1 and FILTER to 127

Set FILTER ADSR Envelope, A to 15 or Less, D to 15 or Less

Play the a note and hold it. You should hear a wah sound that happens within a second or so and they the wah sound rises back up. The first wah sound is the action of the FILTER ADSR envelope. The second wah sound is the action of the LFO rising and falling.

If you are not hearing the wah sound, try reducing the CUTOFF and increasing the FILTER RES (at least a little).

What should you be doing next? Work on using your wah sound in a song. That can teach you a lot as well. It will further your knowledge to figure out how to interplay between two or more instruments. Or even using the one sound in its very own song.

Conclusions:

Try experimenting with the different effects you get with ranges of settings. Saving a preset is a great thing to do. If you can, use the Uno Synth Editor to save your presets. That way, you can see all the values on the dials of the controls. It also helps though to work through things again and again. In the process of writing this tutorial, I went back to the beginning many times. The most important reason for doing this was that I did not always write down what I had done as I experimented with the controls.

This is my third tutorial on making a wah type sound. Doing this has taught me a lot about each synth but also a lot about synthesis and sythesizers in general. I could probably go to another synth like my Microkorg XL and get a wah sound out of it now. At some point I am going to look at Korg Gadget to see what would be good synths to use in similar tutorials.

Feel free to change different controls at different points along the way. Make sure to work with different waveforms (or oscillators as they tend be called more frequently). It make a big different in the sounds you get. Look up what types of waveforms are associated with particular instruments. Those search results will explain it much better than I can.

Around the time I first started writing this tutorial, somebody asked how to get a particular sound from a song. I might get around to it soon, but what I do want to say is, that is how I got started in really learning my synths. Somebody wanted to know how to get a particular sound and I worked on that. None of the three synths used in these tutorials are labelled exactly the same. Their layouts are very different. Their workflows are different. They sound different, for sure, but once you start heading in the right direction, you know it. You also learn what does not work, which is often very helpful.

Another step along the way is to work on getting other types of sounds from your Uno. What about bird sounds? Laser sounds? A motorcyle revving? The siren from an ambulance?